Creational Patterns

1. Singleton

classDiagram class Singleton { +static SingletonUPtr& GetInstance(); -Singleton(const Singleton&) = delete; -Singleton& operator&(const Singleton&) = delete; }

2. Builder

graph BT h1[Product] h21[Part1] --> h1 h22[Part2] --> h1 h23[Part3] --> h1 h1 --> h3(Builder)

2.1. Case1: Meal Package

graph BT Meal --> MealPackage Item(Items) --> Meal Hambuger --> Item Soda --> Item

3. Factory

flowchart 1[Single Product]

3.1. Case1: Shape Factory

flowchart RL 2.1[Circle] --> 1[Shape Factory] 2.2[Square] --> 1[Shape Factory]

3.2. Case2: Color Factory

flowchart RL 2.1[Red] --> 1[Color Factory] 2.2[Green] --> 1[Color Factory]

4. Abstract Factory

graph LR 1[Multiple Product Families]

4.1. Case1: Color Shape Factory

flowchart BT ColorShape2DFactory --> IColorShapeFactory ColorShape3DFactory --> IColorShapeFactory ColorFactory --> ColorShapeFactory ShapeFactory --> ColorShapeFactory

5. Prototype

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